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Tim Cain Uncovers Original GURPS Fallout Campaign with Handwritten Note

Tim Cain recently unveiled remarkable insights into the original GURPS version of the iconic Fallout game. This revelation comes from a handwritten note he discovered, sharing details about the game’s development dating back almost 30 years.

Tim Cain’s Discovery of GURPS Fallout Notes

In a YouTube video posted on May 13, Cain expressed his excitement about finding notes he thought were lost forever. These notes include a comprehensive list of advantages, disadvantages, quirks, and skills intended for the GURPS version of Fallout, which was initially in development before a licensing conflict led to the game using the current SPECIAL ruleset.

The Impact of the Original GURPS Fallout

When Interplay’s Tim Cain was working on Fallout, he listed various attributes such as strength, health, IQ, and dexterity. However, he explained that there was a wider range of characteristics that players could choose from:

  • Acute hearing
  • Ambidexterity
  • Animal empathy
  • Eidetic memory
  • Luck
  • Night vision

Cain emphasized that players could earn good reputations among various factions, including those in Shady Sands and the Brotherhood of Steel.

Advantages and Disadvantages

The game also had a balance of advantages and disadvantages. Some benefits included enhanced abilities, while the disadvantages like “alcoholism,” “color blindness,” and even “stuttering” would create additional challenges for players.

Cain elaborated on downtime mechanics involving various vulnerabilities, including addictions to “physical adders” that modified player stats. Moreover, players could face psychological disadvantages like “bad temper,” “delusion,” and various phobias.

Skills and Quirks

GURPS Fallout was set to boast a unique set of skills such as:

  • Jumping
  • Sex appeal
  • Savoir-faire (social skills)

Additionally, quirky traits like “hates cows” and “boisterous walker” added a whimsical touch to character creation, showcasing the game’s potential depth.

Reflections on Fallout’s Legacy

Tim Cain lamented the lost elements of the GURPS Fallout project, but his recent discovery revives interest in what could have been. He acknowledged that while he no longer has the original source code, fans remain curious about the early iterations of one of gaming’s most beloved franchises.

This newly surfaced information highlights the creativity and depth originally intended for GURPS Fallout, inviting nostalgia among fans and gamers alike.

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