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“Developers Acknowledge ‘No Law’ Will Draw Cyberpunk 2077 Comparisons”

No Law, an upcoming first-person open-world shooter RPG from developer Neon Giant, is already stirring discussions since its reveal at The Game Awards 2025. This game, which follows the studio’s critically acclaimed title The Ascent, presents a unique vision that draws comparisons to CD Projekt’s Cyberpunk 2077. However, the developers are eager to highlight the distinctive aspects of No Law that set it apart.

Distinct Features of No Law

No Law aims to delve into a more intimate vision of the cyberpunk genre. Unlike Cyberpunk 2077’s expansive mega-city, No Law focuses on a single urban setting, prioritizing density and detail over size. Neon Giant’s co-founders, Tor Frick and Arcade Berg, emphasize the game’s grounded aesthetic, which allows depth in storytelling and player engagement.

Development Insights

  • Background: Both Frick and Berg have roots in first-person game design, enabling them to return to a familiar genre with No Law.
  • Player Experience: The team aimed for an immersive experience, enhancing world-building, which was a vital aspect of The Ascent.
  • Design Philosophy: The game incorporates day-night cycles and weather effects, creating a living urban environment.

Creative Direction

Frick and Berg decided to create something entirely new rather than a sequel to The Ascent. They wanted to explore different mechanics and a fresh narrative, steering clear of direct comparisons. They noted that while players might see similarities in style, the gameplay and experience will differ significantly.

Gameplay Mechanics and RPG Elements

No Law integrates RPG elements that allow players to customize their character, named Grey Harker. Players can invest experience points in various skills and make choices that influence gameplay and narrative. The character’s design is not entirely blank; each player’s journey shapes their story in unique ways.

Combat and Interaction

  • Combat Style: The game combines traditional shooting mechanics with versatile tools, enabling multiple approaches to encounters.
  • Interactive World: NPCs react to players’ actions, dynamically acknowledging their play styles, whether stealthy or aggressive.
  • Fun Mechanics: Unique actions, such as a kick attack, add an aspect of enjoyment to combat scenarios.

Conclusion

No Law is currently in development for PC, PlayStation 5, and Xbox Series X and S. Neon Giant’s passion for creating a unique experience shines through their commitment to delivering a game that stands apart from existing titles, including Cyberpunk 2077. As players await its release, the anticipation grows around the innovative elements this game promises to deliver.

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