Geoff Keighley Reveals Challenges of Hosting The Game Awards

Geoff Keighley, the host and CEO of The Game Awards, faces unique challenges in organizing this major event. With a mixture of awards, game announcements, and live performances, The Game Awards is often compared to a hybrid of the Oscars and Comic-Con, appealing to a diverse audience.
Challenges of Hosting The Game Awards
One of the most significant challenges Keighley highlights is balancing expectations among viewers. The Game Awards garnered 154 million livestreams last year, drawing both industry insiders and gaming enthusiasts. However, opinions on the ideal format vary widely, with some wanting more awards and others favoring additional game trailers.
- High audience expectations
- Conflicting opinions on content balance
- Responsibility to represent the gaming industry
Balancing Awards and Announcements
The event aims to celebrate the previous year in gaming while also previewing future releases. This dual purpose creates a delicate balancing act. Keighley noted that audience reception fluctuates yearly, and the team continuously seeks ways to enhance the program. “We show up every year and keep building it with the industry,” Keighley stated.
Despite efforts to include a variety of titles, transparency remains a concern for some developers regarding their inclusion in the awards. Keighley emphasized the importance of discovering new teams and innovative projects alongside established franchises.
The Impact of The Game Awards
In recent years, The Game Awards have become a launchpad for new games, helping titles gain visibility and, oftentimes, boost sales. For example, games like Balatro received significant attention following their appearances at the event. Keighley remarked, “A lot of games get sold out of The Game Awards.”
- Balatro enjoyed a sales surge after its reveal
- Game Changer prize highlighted industry contributions
Industry Trends and Future Prospects
As the gaming landscape evolves, new ways to showcase games have emerged. The Game Awards now face stiff competition from numerous events. Keighley expressed the need for unique marketing strategies to stand out in these crowded showcases.
This year, the nominations include various independent games alongside big-budget titles, exemplified by Clair Obscur’s record of 12 nominations. “The macro trend of a lot of independent games being up for Game of the Year is emblematic of the state of the industry,” Keighley noted.
Looking Ahead
As they approach the next awards, the team aims to incorporate more international perspectives. New partnerships, such as one with Amazon Prime, aim to broaden the audience reach beyond the U.S.
In conclusion, while The Game Awards face multiple challenges, Keighley remains optimistic. He acknowledges the unpredictability of live events but is excited about what the future holds. “We just try to lead in a way of what we think is going to be the best approach,” he concluded.



