The Last of Us Director Criticizes Generative AI, Dismissing Prompting as Art

Bruce Straley, co-director of the acclaimed game The Last of Us, has voiced strong criticisms against the generative AI movement in video game development. As the founder of Wildflower Interactive, Straley has taken a clear stance against the technology, particularly in light of its increasing influence in gaming.
The Controversy Around Generative AI in Gaming
In an interview held prior to the 2025 Game Awards, Straley shared his insights on the implications of generative AI in the industry. Straley stated, “It’s a snake eating its own tail,” emphasizing that the technology lacks the ability to innovate independently. Instead, he argues that it merely consumes existing ideas and replicates them.
Wildflower Interactive’s Approach
As Wildflower prepares to unveil its debut game, Coven of the Chicken Foot, Straley insists that the studio’s design philosophy relies on traditional game design rather than AI technology. The upcoming adventure game features a responsive companion character capable of learning from player behavior, a feat Straley attributes to human creativity rather than generative AI.
- Game: Coven of the Chicken Foot
- Studio: Wildflower Interactive
- Character Type: Elderly witch with a reactive companion
Straley explained, “The charm is that the creature is allowed to be a buffoon,” indicating that its quirks and flaws arise from meticulously crafted design. He believes these imperfections enhance the gaming experience, making it feel more genuine.
Generative AI vs. Traditional Game Design
Straley’s views sharply contrast with those of other developers. While some, like teams at Embark Studios and NetEase Games, embrace AI-driven NPCs, Straley perceives a disconnect between human artistry and AI-driven creations. He stated, “I have zero interest in looking at art that is generated by a computer.”
His perspective reflects a philosophical stance, emphasizing that art devoid of human touch lacks emotional depth. “I don’t think prompting is art,” he asserted, rounding off his critique with a definitive statement: “I don’t like AI!”
The Broader Impact of AI in Video Games
Despite Straley’s skepticism, the presence of generative AI in mainstream gaming has grown. This trend poses challenges for developers who prefer to prioritize human creativity over machine output. Straley’s insights remind the industry of the unique qualities that human-driven design can offer in a rapidly evolving technological landscape.
As discussions continue, the debate over the place of generative AI in the gaming world remains crucial. Whether its integration will enhance or undermine the art of game development will ultimately depend on the values upheld by creators like Straley and their studios.




