“Top Horror Remake’s 2 Sequels You Likely Overlooked”

John Carpenter’s film “The Thing,” released on June 25, 1982, is a revered classic in the horror genre. Despite facing initial criticism and modest box office returns, it has garnered significant acclaim over the years. The movie’s themes, terrifying creatures, and unresolved ending have kept audiences intrigued. Particularly, the fate of the two main characters, R.J. MacReady and Childs, has sparked endless debate. Did one of them become the titular ‘Thing’?
Overlooked Sequels to “The Thing”
While the original film concludes ambiguously, two lesser-known sequels in comic form provide deeper insights into the story. These sequels are:
- The Thing From Another World
- The Thing From Another World: Questionable Research
Both comics explore the consequences of the events that transpired in Carpenter’s film.
The Thing From Another World
Released by Dark Horse Comics in 1991, “The Thing From Another World” picks up immediately after the film’s finale. Written by Chuck Pfarrer, the story confirms that MacReady survives but seeks to find Childs. As new authorities investigate, they become infected, allowing the Thing to spread to another base and a submarine. The sequel expands the universe while maintaining continuity with the original film.
Climate of Fear: A Direct Continuation
The 1992 sequel, “Climate of Fear,” takes MacReady to an Argentinian base as he attempts to halt the Thing’s spread. The narrative escalates when Childs reappears as the Thing. A climactic airstrike seemingly destroys a large, spider-like version of the creature, but the threat remains.
Eternal Vows: The Evolution of the Thing
In 1993, “Eternal Vows” introduced another layer to the saga. This installment reveals the Thing developing a primitive conscience after morphing into a local woman in New Zealand. The struggle the creature faces while attempting to spread without drawing attention offers a unique perspective.
Questionable Research: A New Group
Simultaneously released in 1993, “Questionable Research” takes a different approach. Centering on a new research team aware of the Thing’s abilities, this sequel remains true to the film’s structure. However, it complicates matters as the team inadvertently facilitates the creature’s escape.
Consistency Across the Franchise
Despite varying narratives, the sequels maintain consistent themes with the original “The Thing.” They preserve the horror and tension, diving deeper into the creature’s capabilities while keeping the claustrophobic atmosphere intact. Whether detailing MacReady’s attempts to stop the Thing or exploring how it survives, every installment remains faithful to Carpenter’s vision.
Prequels and Other Installments
In 2011, a prequel titled “The Thing” was released, illuminating events at the Norwegian base prior to the original storyline. Additionally, Computer Artworks developed a video game in 2002 where new characters engage with the creature, contemplating the possibility of weaponizing it. MacReady is featured prominently in most installments, although he does not appear in the prequel.
Conclusion
The blend of horror, science fiction, and psychological tension in Carpenter’s “The Thing” has inspired various sequels and prequels. While they do not all fit into the same canon, they all contribute to the overarching lore. This enduring franchise continues to captivate audiences and showcase the lasting impact of the 1982 classic, inviting further discussions about its ambiguous ending and the fate of its characters.




